CS2 Prop Grader — Check Any Prop Against the Tape
Grade any CS2 props prop against the settled tape — pick the player, line, side and scope, and see every recent verdict.
Grade a prop
How grading works
A prop grades against one exact thing: this stat, this line, this side, this scope. Over needs the settled value to beat the number; Under needs it to land below; exactly on the number is a push. The grader runs your prop through the last 20 settled matches on the tape and counts the verdicts — no averages, no projections, just the record.
Practical rule. Scope is part of the prop. Over 22.5 kills on Map 1 and Over 22.5 kills on Maps 1-2 are different tickets.
Picking the right scope
Books post the same stat at different scopes — per map, Maps 1-2 combined, or the full match. Grade the scope on your slip, not the closest one: a player can sit over on Map 1 and under on the full series. The windows on every player page show the same tape at last 10, 20 and 50 maps so you can sanity-check form before trusting a rate.
The graded ledger
Grading one prop answers "would this have hit?" — the Tracker answers "does the board hit?" Every prop Vantah surfaces is settled forward against the final stat and rolled into hit rates per market and per book. No backfilled record, no cherry-picked weeks.
Quick answers
What is a CS2 prop grader?
A tool that grades a prop against settled results: enter a player, line, side and scope and it counts how many recent matches the prop would have hit — the same hit-rate math behind Vantah's player pages and Tracker.
Does the grader count pushes?
A result that lands exactly on the line is a push — it is shown in the table but excluded from the hit rate, the same way the books settle it.
Which games does the grader cover?
CS2, Valorant, LoL, Dota 2 and R6 — every game where Vantah keeps a settled player tape. Headshots are available on the games that track them.
Open the free Gaps board — free CS2 props, compared across books. No login required to browse.